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Eberron: The Mournlands November 10, 2009

Posted by elopingcamel in 3.5e, Eberron, Narrative, PC.

Failan leaves the party at the edge of the Mournlands and refuses any offers for additional pay to carry them in. Lia suggests that the party holds hands as they enter the thick mists that lay heavy over and throughout the area. This turns out to be a brilliant idea, because as soon as we enter the noxious cloud, all of us except for Lia are disoriented and can hardly see a few feet in front of us. Lia is able to maintain a clear head and directional bearing, though so the party, continuing to hold hands, begins their trek through what Fetalus is calling the Mournfog.

Soon they come across an older model of a catapult that looks to have seen use recently, but the war has been over for 4 years. The party begins to investigate, until they notice the corpses of soldiers nearby that look fresh. They were killed by a hailstorm of arrows that littered their bodies and the ground nearby. They begin to search the horizon and see in the distance a battlefield filled with corpses. They decide that the time has come to move on, but not until they discover some goods in and near the bodies that lay close to the catapult.

The party finds some pretty useful loot. Ana finds a symbiont sword that is willing to bond with her due to her elf heritage. Lia (I think) finds a pretty sweet little boomerang that should provide some fun for her, and Fetalus discovers a wand of magic missile. He giggles excitedly in his youthful manner at this wonderful find.

They continue their trek across the wasteland, soon encountering some nasty little skeletons that fight like they have a reason to care. During or soon after dispatching these bony foes, a massive corpse crab surfaces from the sand, ready to lay a thorough beat down to the heroes. The fight rages on for some time before they finally injure the crab enough for it to decide that killing the party is not worth it if it costs him his own life as well. He flees and burrows himself into the sand.

Continuing their trek, the party soon finds the cave entrance for which they have been searching. Despite Ana’s best attempts to calm Wolfie, he is inconsolable and will not enter the dark and creepy cave. The party leaves him above ground, hoping for his safety as they descend into the darkness.



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